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- __________________________
- | |
- | SUPER FROG |
- | |
- | TEAM 17 |
- | |
- | 26 MARCH 1993 |
- | |
- |__________________________|
-
-
- PAGE 1
-
-
- SUPER FROG
-
-
- ABOUT THE PROJECT
-
- EVER SINCE I CAN REMEMBER,WE ALWAYS WANTED TO PRODUCE A SUPER-PLAYABLE
- PLATFORM GAME IN THE CLASSIC STYLE.. MUCH LIKE WHAT WE DID WITH PROJECT X
- IN THE SHOOT-EM UP MOULD.THE IDEA OF SUPER FROG HAD BEEN AROUND FOR A
- CONSIDERABLE TIME AND IT WAS A MATTER OF FINISHING UP OTHER PROJECTS BEFORE
- WE GOT AROUND TO COMPLETEING THE PROJECT.
-
- NOW ITS FINISHED WE BELIEVE WE HAVE THE GAME AND CHARACTER THAT IS AGELESS
- IN APPEAL AND WILL HOPEFULLY BECOME A MILESTONE ON THE AMIGA.TECHNICALLY
- WE HAVE SQUEEZED THE MACHINE VERY HARD,SO MUCH SO THAT I DOUBT IF MORE COULD
- BE DONE.
-
- THE TRUE TEST OF COURSE,IS WHAT YOU,AS THE PLAYER,THINKS TO THE GAME..WE HAD
- EXCELLENT FEEDBACK DURING DEVELOPMENT AND I FIRMLY BELIEVE THAT YOU WILL LOOK
- UPON SUPER FROG AS AN EXCELLENT PURCHASE AND ONE THAT WILL GIVE YOU,YOUR
- FRIENDS AND YOUR FAMILY,MANY HOURS OF CONSIDERABLE ENTERTAINMENT.
-
- AS FOR THE TEAM LISTED ABOVE,WE'RE BACK ON THE ALIEN BREED 2 ASSIGNMENT..
- WORKING WITH A CUTE GREEN FROG WHO HASN'T GOT A GUN HAS BEEN,SHALL WE SAY,
- ~DIFFERENT~ !!
-
- MARTYN BROWN,PROJECT MANAGER,SUPER FROG.
-
- PAGE 2
-
- SUPER FROG.. ALMOST A FAIRY TALE
-
- Hi there and a warm welcome to magic land.. former home of the magic prince
- and his lovely bride to be.All was peace and harmony until the wicked witch
- lived up to those fabled danish fairy tales and predictably turned the poor
- old prince into nothing more than a little green frog.. but.. it was only a
- matter of a few hours beside the river bank(being prince's far less statley
- new home) when a strange bottle floated past.. intriguied, he grabbed it and
- drank from bottle and the rest is history.. or at least it will be sooner or
- later.
-
- COMPATABILITY AND OTHER NOTES
-
- SUPER FROG has been tested on an extensive variety of AMIGA machines and
- works on all varieties, from the A500 to the A4000 including the CDTV/1200.
- Should you experience any difficulties then it is probably the case of faulty
- or corrupt disks, in any case please refer to the TROUBLESHOOTING guide.If
- you have external drives connected, you may use those during play.
-
- SUPER FROG is not hard drive installable.. the disks that SUPER FROG are
- supplied on are not the usual amigaDOS format and writing to them will most
- likely result in damage,so ALWAYS keep them write protected.
-
- RECCOMENDATIONS
-
- SUPER FROG is controlled from the joystick in port 2,the gameport next to the
- one where the mouse is usually located.Turn any auto fire off before play as
- the game will not function correctly with auto fire enabled.
-
- Hooking your AMIGA'S sound output through an amplifier or your HIFI will
- result in even further enjoyment of the exellent music during the game.
-
- Your SUPER FROG disks carry on disk protection and cannot be backed up.So
- long as you treat them with care and keep them write protected they will give
- you trouble free operation.Keep them away from strong magnetic sources such
- as the top of TV'S/MONITORS and speakers.. if your disks do become faulty by
- spilling coffee or whatever else on them,then please refer to the returns
- guide.
-
- LOADING INSTRUCTIONS
-
- Turn your amiga OFF at the power supply and wait 10 seconds.. turn it back on
- again and continue the instructions as laid out below -this ensures your
- system is clear of all other data.
-
- When the usual insert disk prompt appears you can insert either the story
- disk or game disk 1.
-
- Inserting game disk 1 will load the game straight away,missing out the
- introductory animation.
-
- If, after a short while,nothing has appeared on screen or the insert disk
- prompt still remains then repeat the instructions once more and consult the
- TROUBLESHOOTING guide for futher help and information.
-
- MAIN MENU
-
- When the game has loaded and the SUPER FROG character is on screen,pressing
- your button will reveal two selections;START GAME and OPTIONS.
-
- GAME OPTIONS
-
- You can move through the various selections with the joystick,using fire to
- toggle the various options.When you are satisfied you can return to the main
- menu and start the game.
-
- LIVES
-
- Selectable between 1,3 or 5(default is 3)
-
- SKILL LEVEL
-
- Easy or normal.Easy gives you a slightly slower type of control,more game
- time etc.(default is normal)
-
- SAVE HIGH SCORES
-
- You can save your high scores to a data disk to keep a permanent record of
- your achievement.You should NOT use your SUPER FROG disks for this purpose.
-
- LEVEL CODES
-
- During the game you will be given codes to restart at various levels,these
- can be typed in here.
-
- PAGE 3
-
- START GAME
-
- If you have one of the LEVEL CODES as described earlier you may jump into the
- game at a later level, so there's no need to cover old ground(unless you feel
- that you need the practice or a big score!) otherwise you start at the
- beginning,in the magic woods as SUPER FROG sets off in his quest to vanquish
- his froggy curse,get back his girl and teach that old witch a lesson or two!
-
- GAME PLAY
-
- The game is divided into worlds,of which there are six major ones,in each
- world there are a number of levels and you must complete all the levels in
- order to advance through that world and on to the next.
-
- MONEY MAKES THE WORLD GO AROUND
-
- To complete a level you must collect a certain number of coins,which acts as
- a toll fee(even in magic worlds,bills must be paid,appearence fee's met and
- so on..)-this is shown on the large coin in the bottom right hand corner of
- the screen.When all the coins have been collected,the exit will open and you
- can progress further.
-
- THE TIME ELEMENT & BONUS AWARDS
-
- You will also notice that when you start,a timer begins to count down..this
- represents the time you have left before your SUPER POWERS run out and you
- tuen into a normal frog once more..which in effect means that the game is
- over.To counter this effect,SUPER FROG must find and drink bottles of
- LUCOZADE to maintain this SUPER ENERGY..in the first few worlds there is
- plenty of LUCOZADE scattered about,but as you progress it becomes
- increasingly rare and this means that you have to move quicker and be more
- thoughtful in your approach.
-
- Collecting fruit gives you points and also counts towards the SUPER BONUS
- award and the conclusion of each of the games levels.You are awarded credits
- for the amount of time left(increased by collecting more LUCOZADE),the
- number of fruit collected and also the number of coins collected(including
- all the hidden ones).You are then given the chance to change these credits
- into points,or gamble them on the bonus game.(see bonus game)
-
- SPECIAL ITEMS
-
- You will also find a number of special powers scattered around for your use,
- these are detailed below;
-
- WINGS
-
- Enables you to fly by quickly pressing your button when in the air,this helps
- perform greater leaps.you cannot stay airborne forever though and sooner or
- later you'll drop back down to earth.
-
- DESTRUCTO-SPUD
-
- This little green blob does your dirty work,you can throw him at airborne
- ememies and knock them to the ground.To fire SPUD,hold down your joystick
- button when you are stood still(it will not work in the air).You can also
- fire SPUD upwards and to the side by pressing the relevent direction whilst
- holding fire down.
-
- INVISIBILITY PILL
-
- This little ped pill renders our hero inviible to his enemies for a short
- term,which obviously has its advantages.
-
- SPEED PILL
-
- These come in two forms,SPEEDUP(green) and SLOWDOWN(red) and are obvious as
- to what they do.Speed pills are usually placed in a position where speed is
- either necessary or useful and not in places where going fast would be a
- hindrance,such as a particularly tricky jumping section.
-
- LUCOZADE
-
- This prolongs you SUPER ENERGY and also acts to boost your bonus award at the
- end of each level.The more LUCOZADE you get,the more time you will have,the
- better score you will achive.It pays to find those golden bottles!
-
- RESTART PILL
-
- This red pill with a large ~R~ on it enables you to restart at this point
- should you lose a life.On the early worlds,these pills are pretty frequent,
- enabling you to get further into the game more quickly.
-
- PAGE 4
-
-
- OTHER ITEMS
-
- Other special items,such as JEWELS,CROWNS and so on,can be found in
- particular worlds and levels.These add greatly to your score and are well
- worth seeking.You are awarded an extra frog every 200,000 points.
-
-
- CONTROLLING SUPER FROG
-
- The controls have been made as simple as possible,allowing precision and
- comfort on the joystick.
-
- Pushing left/right will move the frog left/right.Pushing up will make SUPER
- FROG jump,pushing up and keeping the joystick up will make him jump a little
- higher.
-
- Pressing the fire button has no effect unless he has collected a special item
- such as WINGS or he is carrying his friend SPUD.(see special items).
-
- When in flight you can move SUPER FROG right/left and manouvre him over
- dangerous obstacles and enemies.If you tap the joystick in the opposite
- direction,he will drop straight down,allowing you to control where he land/
- drop.
-
- You can attack various enemies from the air,such as the snails and blue blobs
- on world one.. this will ~SPLAT~ them and enables you to clear the world and
- collect a fruit bonus in the process.Some enemies,the bird and hedgehog in
- world one for example,cannot be destroyed and it is for you to discover which
- in other worlds.. the best way to find out is to get an invisibility pill
- and try jumping on the enemies! Airborne enemies such as the bats and wasps
- can be jumped on or blasted by SPUD.
-
- Its common sense to avoid things like fire,spikes and so on..frogs,even SUPER
- ones are generally soft,gooey creatures that do not enjoy such contact.
-
- LEVEL ONE HINTS
-
- To get you started,you should note that LEVEL 1 has two hidden sections and
- that the blobs,snails and wasps can all be squashed by jumping on them.
-
- BONUS GAME-FRUIT MACHINE
-
- After the SUPER AWARD at the end of each level,you are given credits which
- you can turn into points,or use on the FRUIT MACHINE.In the FRUIT MACHINE
- you can try and win level codes,extra lives and massive advances(all numbers
- shown mean thousands of points).Playing the machine is simple enough and can
- be done with either the joystick or mouse.
-
- In general whenever something is lit on the far right,you have won that
- amount(in thousands)and you can either COLLECT it,or opt to GAMBLE IT,where
- the outcome could either of the other two flashing squares above and below
- it.The HI-LO feature enables you to gamble on the spin of a number(1-10)and
- progress through the features on the right side.
-
- The JACKPOT (gained by gambling,through the HI-LO feature or by getting three
- LUCOZADE cans)rewards you with points for remaining credits,a hefty score
- bonus and the code to start at the next level whenever you play again!
-
- GAME OVER
-
- After each contact with an enemy,you lose one unit of energy.When you lose
- five units of energy,a life is lost.
-
- The game ends when your supply of lives is spent or you run out of SUPER
- ENERGY time(which shouldn't happen as there is plenty of LUCOZADE on each
- level to enable it to be completed comfortably).
-
- TROUBLESHOOTING
-
- I'M NOT BOTHERING WITH THIS SECTION AS IT'S OBVIOUS THAT YOUR USING A CRACKED
- VERSION OF THIS GAME!!!!!
-
- END OF DOCS
- -------------------------------------------------------------------------------
- MORE
-
-
-
- ___ ____ __ ___ ____ __ __
- ___/ __) __)\\ \_/ |_ _) \/ /____
- (___\ \_| \_\_` /|\ \|/ // /\ \/_____)
- %%%%\___)_\%%\_\|___//_//_/%/_/__)%%%
- %%%%\___Accept No Imitations___/2t%
- SUPERFROG From TEAM 17
- Documentation!
-
- Superfrogs statistics:-
-
- * Superfast and smooth PAL overscan 360 degree scrolling
- * Superb 32 colour cartoon style "cute" graphics
- * Digitised sound and speech effects
- * Amazing in-game music (8 different scores)
- * Bonus sub-game featuring a realistic fruit machine
- * Skill level to cater for younger (or older!) players!
- * Massive worlds, hugh levels
- * Well tailored difficulty curve
- * Packed with secret rooms, hidden rewards and much more
- * Fantastic cartoon introduction by leading Amiga animator, Eric Schwartz
-
-
- SUPERFROG.. ALMOST A FAIRY TALE
-
- Hi there and a warm welcome to magic land.. former home of the magic
- Prince and his lovely bride to be. All was peace and harmony until the
- wicked witch lived up to those fabled danish fairly-tales and predictably
- turned the poor old Prince into nothing more than a little green frog..
- But.. it was only a matter of a few hours beside the river-bank (being
- Prince's far-less-stately new home) when a strange bottle floated past..
- intriguied, he grabbed it and drank from the bottle and the rest is history
- or at least it will be sooner or later.
-
- COMPATIBILITY AND OTHER NOTES
-
- Superfrog has been trested on an extensive variety of AMIGA machines
- and works on all varieties, from the A500 to the A4000 including the
- CDTV/1200. Should you experience any difficulties then it is probably
- the case of corrupt or faulty disks, in any case please refer to the
- Troubleshooting guide. If you have external drives connected, you may
- use those during play.
- Superfrog is NOT harddrive installable.. the disks that Superfrog
- are supplied on are not the usual AmigaDOS format and writing to them
- will most likely result in damage, so ALWAYS keep them write-protected.
-
- RECCOMENDATIONS
-
- Superfrog is controlled from the joystick in port 2, the gameport
- next to the one where the mouse is usually located. Turn any auto-fire
- off before play as the game will not function correctly with auto-fire
- enabled.
- Hooking your Amiga's sound output through an amplifier or your HIFI
- will result in even further enjoyment of the excellent music during
- the game.
- Your Superfrog disks carry on-disk protection and cannot be backed
- up. So long as you treat them with care and keep them write-protected
- they will give you trouble-free operation. Keep them away from strong
- magnetic sources such as the top of TV's/Monitors and Speakers.. if
- your disks do become faulty by spilling coffee or whatever else on them
- then please refer to the returns guide.
-
- LOADING INSTRUCTIONS
-
- Turn your Amiga OFF at the power-supply and wait 10 seconds.. turn it
- back on and continue the instructions as laid out below - this ensures
- your system is clear of all data.
- When the usual insert-disk prompt appears you can insert either the
- Story-Disk or Game-Disk 1.
- Inserting Game-Disk 1 will load the game straight away, missing out
- the introductory animation.
- If, after a short while, nothing has appeared on screen or the insert
- disk prompt still remains then repeat the instructions once more and
- consult the Troubleshooting guide for further help and information.
-
- MAIN MENU
-
- When the game has loaded and the Superfrog character is on screen,
- pressing your button will reveal two selections; Start Game & options.
-
- GAME OPTIONS
-
- You can move through the various selections with the joystick, using
- fire to toggle the various options. When you are satisfied you can
- return to main menu and start the game.
-
- LIVES
-
- Selectable between 1, 3 or 5 [Default is 3]
-
- SKILL LEVEL
-
- Easy or Normal. Easy gives you a slightly slower type of control,
- more game-time etc. [Default is Normal]
-
- SAVE HIGH SCORES
-
- You can save your high scores to a data-disk to keep a permanent
- record of your achievement. You should NOT use your Superfrog disks
- for this purpose.
-
- LEVEL CODES
-
- During the game you will be given codes to restart at various levels
- these can be typed in here.
-
- START GAME
-
- If you have one of the LEVEL-CODES as described earlier, you may jump
- into the game at a later level, so there's no need to cover old ground
- (unless you feel that you need the practise or a big score!) otherwise
- you start at the beginning, in the magic-woods as Superfrog sets off in
- his quest to vanquish his froggy curse, get back his girl and teach that
- old witch a lesson or two!
-
- GAME PLAY
-
- The game is divided into worlds, of which there are six major ones,
- in each world there are a number of levels and you must complete all
- levels in order to advance through that world and onto the next.
-
- MONEY MAKES THE WORLD GO AROUND
-
- To complete a level you must collect a certain number of coins, which
- acts as a toll fee (even in magic-worlds, bills must be paid, appearance
- fee's met and so on..) - this is shown on the large coin in the bottom
- right hand corner of the screen. When all the coins have been collected
- the exit will be open and you can progress further.
-
- THE TIME ELEMENT & BONUS AWARDS
-
- You will also notice that when you start, a timer begins to countdown
- this represents the time you have left before your super-powers run out
- and you turn into a normal frog once more.. which in effect means that
- the game is over. To counter this effect means that the game is over.
- to counter this effect, Superfrog must find and drink bottles of
- lucozade scattered about, but as you progress it becomes increasingly
- rare and this means that you have to move quicker and be more thoughtful
- in your approach.
- Collecting Fruit gives you points and also counts towards the super
- bonus award at the conclusion of each of the game levels. You are awarded
- credits for the amount of time left (increased by collecting more
- Lucozade), the number of fruit collected and also the number of coins
- collected (including all the hidden ones). You are then given the chance
- to change these credits into points, or gamble them on the bonus game.
-
- SPECIAL ITEMS
-
- You will also find a number of special powers scattered around for
- your use, these are detailed below;
-
- WINGS
-
- Enables you to fly by quickly pressing your button when in the air,
- this helps perform greater leaps. You cannot stay airborne forever though
- and sooner or later you'll drop back down to earth.
-
- DESTRUCTO-SPUD
-
- This little green blob does your dirty work, you can throw him at
- airborne enemies and knock them to the ground. To fire spud, hold down
- your joystick button when you are stood still (it will not work in the
- air). You can also fire Spud upwards and to the side by pressing the
- revelant direction whilst holding fire down.
-
- INVISIBILITY PILL
-
- This little red pill renders our hero invisible to his enemies for
- a short term, which obviously has it's advantages.
-
- SPEED PILL
-
- These come in town forms, SPEEDUP (Green) and SLOWDOWN (Red) and are
- obvious as to what they do. Speed pills are usually placed in a position
- where speed is either necessary or useful and not in a places where going
- fast would be a hindrance, such as a particularly tricky jumping section.
-
- LUCOZADE
-
- This prolongs your super-energy and also acts to boost your bonus
- award at the end of each level. The more Lucozade you get, the more time
- you will have, the better score you will achieve. It pays to find those
- golden bottles!
-
- RESTART PILL
-
- This red pill with a large "R" on it enables you to re-start at this
- point should you lose a life. On the early worlds, these pills are
- pretty frequent, enabling you to get further into the game more quickly.
-
- OTHER ITEMS
-
- other special items, such as jewels, crowns and so on, can be found in
- particular worlds and levels. These add greatly to your score and are
- well worth seeking. You are awarded an extra frog every 200,000 points.
-
- CONTROLLING SUPERFROG
-
- The controls have been made as simple as possible, allowing precision
- and comfort on the joystick.
- Pushing left/right will move the frog left/right. Pushing up will
- make Superfrog jump, pushing up and keeping the joystick up will make
- him jump a little higher.
- Pressing the fire-button has no effect unless he has collected a
- special item such as Wings or he is carrying his friend Spud.
- When in flight you can move Superfrog right/left and manouvre him
- over dangerous obstacles and enemies. If you the joystick in the
- opposite direction, he will drop straight down, allowing you to control
- where he will land/drop.
- You can attack various enemies from the air, such as the snails and
- blue blobs on world one.. this will "splat" them and enables you to
- clear the world and collect a fruit bonus in the process. Some enemies
- the bird and hedgehog in world one for example, cannot be destroyed
- and it is for you to descover which in other words.. the best way to
- find out is to get an invisibility pill and try jumping on the enemies
- such as the bats and wasps can be jumped on or blasted by SPUD.
- it's common sense to avoid things like fire, spikes and so on.. frogs
- even super-ones are generally soft, gooey creatures that do not enjoy
- such contact.
-
- LEVEL ONE HINTS
-
- To get you started, you should note that level 1 has two hidden
- sections and that the Blobs, Snails and Wasps can be squashed by jumping
- on them.
-
- BONUS GAME - FRUIT MACHINE
-
- After the super-award at the end of each level, you are gievn credits
- which you can turn into points, or use on the Fruit Machine. In the Fruit
- Machine you can try and win level codes, extra lives and massive point
- advances (all numbers shown mean thousands of points). Playing the
- machine is simple enough and can be done with either the joystick or
- mouse.
- In general, whenever something is lit on the far right, you have won
- that amount (in thousands) and you can either COLLECT it, or opt to
- GAMBLE IT, where the outcome could be either of the other two flashing
- squares above and below it. The HI-LO feature enables you to gamble on
- the spin of a number (1-10) and progress through the features on the right
- side.
- The jackpot (gained by gambling, through the HI-LO feature or by
- getting three lucozade cans) rewards you with points for remaining credits
- a hefty score bonus and the code to start at the next level whenever you
- play again!
-
- GAME OVER
-
- After each contact with an enemy, you lose one unit of energy. When
- you lose five units of energy, a life is lost.
- The game ends when your supply of lives is spent or you run out of
- super-energy time (which shouldn't happen as there is plenty of Lucozade
- on each level to enable it to be completed comfortably).
-
- Credits for Superfrog
- %%%%%%%%%%%%%%%%%%%%%
-
- Programming/Design: Andreas Tadic
- Graphics/Design: Rico Holmes
- Music and Sound Effects: Allister Brimble
- Mapping: Rico Holmes
- Additional Mapping and Design: Martyn Brown
- Intro Animation/Design: Eric Schwartz
- Intro Backdrops: Rico Holmes
- Vocal Effects: Chris Brimble/Lynette Brimble
- Martyn Brown
- PDOS Disk Format: Rob Northen
- Playtesting: Lotta/Frazze/Paul/Andy/Chris
- Katrina/Craig/Mick
- Project Manager: Martyn Brown
-
- Credits for documentation of Superfrog
- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
- Typed by: 2TUFF/CRYSTAL
- Supplied by: 2TUFF/CRYSTAL
- Computer: Notebook/laptop PC
- God: For making my Hands and Fingers haha
-
-
- -- ACCEPT NO IMITATIONS WE ARE THE WORLD'S NUMBER 1 --
-
-